by celandro | Jun 19, 2017 | Gym Combat Research, Pokebattler, Pokemon Go Research
Skip to the Simulations Today was a big day in the Pokemon Go world. Tons of new information regarding upcoming changes to the gym combat scene! Niantic themselves said themselves in their announcement post: The biggest update to Pokémon GO is nearly here! Very soon,...
by Albert Kleinstein | Jun 12, 2017 | Pokemon Go Research
TL;DR: Dragonite and Tyranitar cannot be bad. Everything else can. Arcanine and Kingdra may improve a lot. Original spreadsheet here. WARNING: There is a lot of speculation and guesswork here. At least guesses are data-based / educated guesses. With the gym rework,...
by FlameGrilledTauros | Jun 3, 2017 | Gym Combat Research, Pokemon Go Research
First, let’s start by defining a few terms. Base Stamina is calculated from the main series games (based on Generation 6 stats) it is the same for each Pokemon irrespective of level and IVs. HP is what you see on a specific Pokemon’s health bar; it is...
by the_rabble_alliance | May 18, 2017 | Pokemon Go Research
After reading a few posts about “chaining” on The Silph Road, i.e., exclusively catching the same species of Pokemon over and over in order to increase the chances of encountering a shiny, I decided to test and see if this technique would work in Pokemon...
by celandro | May 10, 2017 | Pokemon Go Research
The biggest issue people have always had with Pokebattler is that the simulator is too good. It does not accurately portray a real result. It turns out that in the real world, people do miss dodges. They get death loop bugs. They can’t see the special coming due...
by DavidKSA | May 8, 2017 | Pokemon Go Research
EDIT: Vaporeon has been dethroned since the writing of this article by Waterfall Pokemon such as Kyogre and Gyarados. TL;DR 💯💯Vaporeon 👌 👌 is 💯 👌 really 👌 👌 gud 👌 💯 Recently, I realized that whenever I discuss Water types from future generations, I repeat a certain...
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