by FuNKyShO | May 30, 2017 | Gym Combat Research
While I understand that when powering up past level 30, the DPS of your Pokemon doesn’t increase substantially, there has been discussion what are the various sweet-spot levels to power up to. While all these depends on both the defender types, their levels and...
by celandro | May 25, 2017 | Pokebattler
So its been two weeks since the realistic dodging update was pushed out and I’ve gotten a ton of feedback. Unfortunately, no one can agree what realistic dodging means! Some people don’t like how much I penalize the super effective text. Others wanted...
by Albert Kleinstein | May 22, 2017 | Gym Combat Research
According to most sources (example), Slugma is the most frequent event spawn together with Geodude. It has a relatively low catch rate, so why waste Razz Berries and Great/Ultra Balls on it? Because Magcargo is the most efficient prestiger against Flareon, Arcanine,...
by celandro | May 21, 2017 | Pokebattler
My recent post on Realistic Blissey Counters generated quite a few comments on reddit. Most of these comments had to do with the way Overall rating was calculated.Overall rating is composed of 50% Power, 30% Combat Time and 20% Potions. The issue comes down to, how...
by the_rabble_alliance | May 18, 2017 | Pokemon Go Research
After reading a few posts about “chaining” on The Silph Road, i.e., exclusively catching the same species of Pokemon over and over in order to increase the chances of encountering a shiny, I decided to test and see if this technique would work in Pokemon...
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