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Interactive Uxie Counters Guide
Uxie
Uxie is a member of the Lake Trio of Legendary Pokemon released in Gen 4. Uxie represents knowledge and gave it to humanity as a gift after being created by Arceus.
They often get overlooked in favor of the more ravenous Dialga, Palkia and Giratina, and are often interpreted more like the mythicals Mew and Celebi than Legendaries. Interestingly, all 3 of them have almost identical move pools in Pokemon Go in addition to typing, and therefore, have nearly identical counters. They may not shake up the meta too strongly, but they all also hold the distinction of the first legendaries released in the wild and will be encounterable even after this event ends. The lake trio, appropriately enough, is biased towards spawning around lakes. They are regional exclusives, however, both as wild spawns and in raids.
Release Period: August 28th between 6-7pm (ONLY IN ASIA/PACIFIC REGION)
Event Info
Uxie will be released for a legendary raid hour in the Asia and Pacific regions on August 28th between 6-7pm local time. During Legendary Raid hour most gyms will have Uxie Eggs hatch, and remain active for the rough duration. This is different from the Legendary Raid Days we’ve had for the Beasts and Birds. A shiny form is not being released and they will not spawn outside their typical region. It’s just an opportunity to catch your regional Legendary Pokemon.
Uxie in the Meta
ConfusionFuture Sight (Raids)
Uxie really doesn’t compare as its bulk doesn’t even let it come ahead of Mesprit in terms of total damage output. It needs more firepower behind its Future Sight to be able to compete.
Psychic-Type Ranking:
RANK | Pokemon | Moveset | DPS% | TDO% | |||||
---|---|---|---|---|---|---|---|---|---|
100% | Mewtwo (Legacy) | Confusion /Psystrike | 100% | 100% | 1.72 | 0.56 | 0.55 | 1.90 | 0.67 |
72% | Azelf | Confusion /Future Sight | 78% | 56% | 2.28 | 0.77 | 0.97 | 2.64 | 0.87 |
71% | Espeon | Confusion /Future Sight | 75% | 56% | 2.36 | 0.78 | 0.91 | 2.67 | 0.88 |
69% | Gallade (Legacy) | Confusion /Synchronoise | 71% | 60% | 2.44 | 0.79 | 0.82 | 2.78 | 0.94 |
69% | Gardevoir (Legacy) | Confusion /Synchronoise | 71% | 60% | 2.43 | 0.81 | 0.82 | 2.83 | 0.94 |
69% | Alakazam | Confusion /Future Sight | 77% | 50% | 2.45 | 0.82 | 0.98 | 2.75 | 0.89 |
67% | Latios | Zen Headbutt /Psychic | 66% | 68% | 2.62 | 0.84 | 0.89 | 2.72 | 0.99 |
65% | Metagross | Zen Headbutt /Psychic | 63% | 70% | 2.70 | 0.90 | 0.87 | 2.75 | 1.05 |
64% | Lugia | Extrasensory /Sky Attack | 55% | 99% | 2.68 | 0.86 | 1.12 | 2.73 | 1.06 |
63% | Mesprit | Confusion /Future Sight | 62% | 64% | 2.69 | 0.87 | 0.93 | 3.00 | 1.06 |
62% | Exeggutor (Legacy) | Confusion /Psychic | 63% | 53% | 2.73 | 0.92 | 0.96 | 2.93 | 1.11 |
59% | Jirachi | Confusion /Psychic | 57% | 68% | 3.01 | 0.99 | 0.96 | 2.98 | 1.15 |
59% | Latias | Zen Headbutt /Psychic | 57% | 67% | 2.96 | 0.97 | 1.02 | 3.04 | 1.17 |
58% | Ho-Oh | Extrasensory /Brave Bird | 52% | 68% | 3.00 | 1.00 | 1.18 | 2.98 | 1.16 |
56% | Armored Mewtwo | Confusion /Future Sight | 54% | 80% | 3.07 | 1.01 | 1.00 | 3.28 | 1.20 |
56% | Deoxys (Normal Forme) | Zen Headbutt /Psycho Boost | 74% | 33% | 2.97 | 0.99 | 1.20 | 3.28 | 1.13 |
55% | Jynx | Confusion /Psyshock | 64% | 42% | 3.09 | 1.05 | 1.14 | 3.34 | 1.19 |
54% | Regigigas | Zen Headbutt /Avalanche | 54% | 63% | 4.14 | 1.11 | 1.01 | 2.52 | 1.26 |
52% | Deoxys (Attack Forme) | Zen Headbutt /Psycho Boost | 93% | 19% | 3.36 | 1.23 | 1.18 | 3.39 | 1.25 |
51% | Mew | Pound /Psyshock | 52% | 62% | 3.39 | 1.08 | 1.25 | 3.46 | 1.33 |
51% | Gengar (Legacy) | Shadow Claw /Psychic | 50% | 31% | 3.47 | 1.22 | 1.00 | 3.47 | 1.36 |
51% | Celebi | Confusion /Dazzling Gleam | 44% | 53% | 2.95 | 0.96 | 1.38 | 4.25 | 1.14 |
49% | Cresselia | Confusion /Future Sight | 46% | 77% | 3.58 | 1.17 | 1.16 | 3.68 | 1.42 |
49% | Uxie | Confusion /Future Sight | 47% | 58% | 3.62 | 1.18 | 1.22 | 3.71 | 1.39 |
48% | Xatu | Air Slash /Future Sight | 48% | 31% | 3.45 | 1.13 | 1.71 | 3.54 | 1.37 |
48% | Honchkrow | Peck /Psychic | 50% | 32% | 3.73 | 1.20 | 1.46 | 3.48 | 1.36 |
48% | Slowbro | Confusion /Psychic | 49% | 48% | 3.49 | 1.11 | 1.19 | 4.16 | 1.34 |
48% | Slowking | Confusion /Psychic | 49% | 48% | 3.49 | 1.11 | 1.19 | 4.16 | 1.34 |
47% | Chimecho | Extrasensory /Psyshock | 51% | 41% | 3.50 | 1.22 | 1.35 | 4.02 | 1.37 |
47% | Mr. Mime | Confusion /Psychic | 51% | 33% | 3.41 | 1.18 | 1.50 | 4.07 | 1.36 |
47% | Bronzong | Confusion /Psyshock | 47% | 43% | 3.80 | 1.24 | 1.26 | 3.80 | 1.47 |
46% | Kadabra | Confusion /Dazzling Gleam | 48% | 19% | 3.40 | 1.08 | 1.54 | 4.57 | 1.27 |
45% | Grumpig | Extrasensory /Psychic | 46% | 42% | 3.72 | 1.29 | 1.33 | 4.09 | 1.46 |
45% | Lunatone | Confusion /Psychic | 49% | 40% | 3.96 | 1.29 | 1.29 | 4.10 | 1.37 |
45% | Solrock | Confusion /Psychic | 49% | 40% | 3.96 | 1.29 | 1.29 | 4.10 | 1.37 |
45% | Magmortar | Fire Spin /Psychic | 48% | 39% | 5.06 | 1.28 | 1.29 | 2.97 | 1.43 |
45% | Rampardos | Zen Headbutt /Outrage | 55% | 35% | 4.05 | 1.40 | 1.21 | 3.94 | 1.48 |
45% | Hypno | Confusion /Future Sight | 44% | 43% | 3.90 | 1.26 | 1.34 | 4.15 | 1.47 |
44% | Noctowl | Extrasensory /Sky Attack | 41% | 38% | 3.88 | 1.31 | 1.60 | 3.86 | 1.49 |
44% | Deoxys (Speed Forme) | Zen Headbutt /Psycho Boost | 50% | 39% | 3.65 | 1.28 | 1.58 | 4.28 | 1.41 |
44% | Girafarig | Confusion /Psychic | 49% | 30% | 3.96 | 1.32 | 1.23 | 4.21 | 1.52 |
44% | Gorebyss | Confusion /Psychic | 47% | 32% | 3.92 | 1.31 | 1.30 | 4.34 | 1.53 |
41% | Venomoth | Confusion /Psychic | 41% | 27% | 4.23 | 1.45 | 1.44 | 4.29 | 1.68 |
40% | Golduck | Confusion /Psychic | 43% | 35% | 4.19 | 1.40 | 1.39 | 4.84 | 1.55 |
39% | Snorlax | Zen Headbutt /Hyper Beam | 40% | 57% | 4.41 | 1.48 | 1.86 | 4.37 | 1.69 |
38% | Alolan Raichu | Spark /Psychic | 43% | 27% | 3.63 | 1.42 | 1.73 | 5.66 | 1.67 |
32% | Deoxys (Defense Forme) | Zen Headbutt /Psycho Boost | 32% | 38% | 5.46 | 1.77 | 1.86 | 5.58 | 2.01 |
28% | Blissey | Zen Headbutt /Dazzling Gleam | 27% | 56% | 4.77 | 1.51 | 2.62 | 8.45 | 1.91 |
Uxie in Gym Combat:
Uxie is a legendary Pokemon and thus cannot be placed in Gyms as a defender.
As an attacker, it has the strongest matchup against poison types like Muk, and if operating with a rare Fire/Electric combination of moves also hits Togekiss. It does not, however, break into the top 30 choices as a general Gym Attacker regardless of dodging or weather conditions, and given its similarly poor performance in raiding, speaks to its limited utility.
Uxie Movesets
- Thunder (1 Bar move) Thunder is the easiest elemental move to deal with, and it’s being fired by the softy of the trio. Even when it hits super effectively, it doesn’t necessarily hurt the Pokemon too bad.
- Swift (2 Bar move) Ghost types will adore this move with their 2x resistance to it! It will fire much more frequently than the other moves which can get annoying though. It hits absolutely nothing super effectively though which is a delight.
- Future Sight (1 Bar move) Here Dark-types will do best due to their own 2x resistance! While the highest raw damage moveset, Dark types are ready to eat it up.
General Uxie Counters
These bosses are one of the most vanilla Psychic-type bosses ever. Gone are the monster Focus Blasts and Shadow Balls from Mewtwo and Alakazam! The Trio’s moveset is perfectly suited to be hard countered by the standard Dark and Ghost-type counters to Psychic.
Uxie takes 1.6x damage from Bug / Ghost / Dark.
Bug Pokemon have no move interactions.
Ghost Pokemon have 2x Resistance to Normal moves.
Dark Pokemon have 2x Resistance to Psychic moves.
Uxie can be beaten by 3 players in optimal weather, with max friendship and perfect level 40 counters or by 5 unfriended players using level 20 counters from this guide. When caught, Uxie will be between 1370 and 1442 cp without a weather boost. In Windy weather, Uxie will be between 1712 and 1803 when caught.
Giratina Origin
Shadow Claw /
Shadow Ball
Requires 4 players with level 35 Giratina Origin
⚔️ Raw Damage: ⭐⭐⭐⭐⭐
🛡️ Survival/Bulk: ⭐⭐⭐⭐⭐
📉 Consistency: ⭐⭐⭐⭐☆
🌐 Accessibility: ⭐⭐⭐☆☆
Giratina is sitting in a fantastic spot against these Pokemon. Giratina Origin is already the best Ghost Type attacker having swiped the title from Mewtwo, having both the Bulk and DPS to survive. But its ghost typing also gives it double resistance against Swift, while its dragon typing gives it resistance to Thunder! This leads to Giratina Origin on average having just TWICE the survivability against any other top counter. If you have the option, go with the Floaty Centipede.
Gengar
Shadow Claw /
Shadow Ball
Requires 4 players with level 35 Gengar
⚔️ Raw Damage: ⭐⭐⭐⭐⭐
🛡️ Survival/Bulk: ⭐⭐☆☆☆
📉 Consistency: ⭐☆☆☆☆
🌐 Accessibility: ⭐⭐⭐☆☆
Gengar manages to equal Giratina against Swift movesets, and actually jumps ahead if you have legacy movesets. Notably it’s the only Pokemon capable of exceeding Giratina-O on moveset alone. Gengar’s Poison dual typing, however, punishes it extra hard against psychic movesets, dropping it to Drifblim and Mismagius levels. So while Gengar has a niche where it excels, just as often it suffers from being significantly less consistent than alternatives.
Weavile
Feint Attack /
Foul Play
Requires 4 players with level 35 Weavile
⚔️ Raw Damage: ⭐⭐⭐⭐☆
🛡️ Survival/Bulk: ⭐⭐⭐⭐☆
📉 Consistency: ⭐⭐⭐⭐☆
🌐 Accessibility: ⭐⭐⭐☆☆
Weavile continues to top the Dark-type charts, having the best non-Giratina performance against Psychic movesets on average.
Tyranitar
Bite /
Crunch
Requires 4 players with level 35 Tyranitar
⚔️ Raw Damage: ⭐⭐⭐⭐☆
🛡️ Survival/Bulk: ⭐⭐⭐⭐⭐
📉 Consistency: ⭐⭐⭐⭐⭐
🌐 Accessibility: ⭐⭐⭐⭐☆
Tyranitar has top tier bulk (even more so than Giratina-O) but doesn’t have quite the same attack power. This makes Tyranitar the best tank choice for attempting to two-man Azelf or Mesprit if you want to avoid rejoins. It has his best performance against Psychic movesets.
Mewtwo
Psycho Cut /
Shadow Ball
Requires 4 players with level 35 Mewtwo
⚔️ Raw Damage: ⭐⭐⭐⭐☆
🛡️ Survival/Bulk: ⭐⭐⭐☆☆
📉 Consistency: ⭐⭐⭐⭐☆
🌐 Accessibility: ⭐⭐⭐⭐☆
Mewtwo is, of course, also phenomenal. On average they are the strongest choice following Giratina-but its position isn’t as stable as it usually is. Dark and Ghost types have double resistances while Mewtwo only has a regular resistance, so depending on the moveset there are still arguments to use other Pokemon if you don’t have a floaty Giratina. Giratina itself is strictly superior to Mewtwo though, beating it in all metrics, even in Windy weather.
Honchkrow Vs.
Snarl /
Dark Pulse
Requires 4 players with level 35 Honchkrow
⚔️ Raw Damage: ⭐⭐⭐⭐☆
🛡️ Survival/Bulk: ⭐⭐⭐⭐☆
📉 Consistency: ⭐⭐⭐⭐⭐
🌐 Accessibility: ⭐☆☆☆☆
While Honchkrow has top tier attack power as a Dark type, it has some bad matchups here that diminish it. Thunder knocks Honchkrow down a peg, but Uxie really doesn’t have the power to make it too terrifying.
Alternative Uxie Counters
Absol
Snarl /
Dark Pulse
Requires 4 players with level 35 Absol
⚔️ Raw Damage: ⭐⭐⭐⭐☆
🛡️ Survival/Bulk: ⭐⭐⭐☆☆
📉 Consistency: ⭐⭐⭐⭐☆
🌐 Accessibility: ⭐⭐⭐⭐☆
Absol pure dark typing insulates them to both the benefits and disadvantages of odd elemental type matchups, which allows it to skirt into the top 10. But on average their lack of special resistances still lead them to have low survivability, even less than Weavile.
Houndoom
Snarl /
Foul Play
Requires 4 players with level 35 Houndoom
⚔️ Raw Damage: ⭐⭐⭐⭐☆
🛡️ Survival/Bulk: ⭐⭐⭐⭐☆
📉 Consistency: ⭐⭐⭐⭐⭐
🌐 Accessibility: ⭐⭐⭐⭐⭐
Unlike with the other members of the trio, Houndoom’s fire typing gives no special resistances here as an advantage over other dark types with higher DPS.
Banette
Shadow Claw /
Shadow Ball
Requires 4 players with level 35 Banette
⚔️ Raw Damage: ⭐⭐⭐⭐☆
🛡️ Survival/Bulk: ⭐⭐☆☆☆
📉 Consistency: ⭐⭐⭐☆☆
🌐 Accessibility: ⭐⭐⭐⭐⭐
Banette jumps all over the scale in performance, and while sometimes it shines as high as Gengar-it’s just so frail that it’s anyone’s guess how it will pan out.
Pinsir
Bug Bite /
X-Scissor
Requires 4 players with level 35 Pinsir
⚔️ Raw Damage: ⭐⭐⭐⭐☆
🛡️ Survival/Bulk: ⭐⭐⭐☆☆
📉 Consistency: ⭐⭐⭐⭐☆
🌐 Accessibility: ⭐⭐⭐⭐⭐
Bug-type sadly doesn’t get inherent resistances to Psychic-types, which means they will always be at a disadvantage against the competition. Pinsir, however, has pretty reliable performances against all movesets. In terms of Bug types though, he reliably has more overall attack power than Scizor.
Scizor
Fury Cutter /
X-Scissor
Requires 4 players with level 35 Scizor
⚔️ Raw Damage: ⭐⭐⭐☆☆
🛡️ Survival/Bulk: ⭐⭐⭐⭐☆
📉 Consistency: ⭐⭐⭐⭐☆
🌐 Accessibility: ⭐⭐⭐⭐☆
Scizor has almost identical performance to Pinsir, with higher bulk due to Steel typing giving them a resistance to psychic attacks. Steel notably does not have a resistance to Electric attacks, giving Scizor no advantage.
Mismagius
Sucker Punch /
Shadow Ball
Requires 4 players with level 35 Mismagius
⚔️ Raw Damage: ⭐⭐⭐☆☆
🛡️ Survival/Bulk: ⭐⭐⭐☆☆
📉 Consistency: ⭐⭐⭐☆☆
🌐 Accessibility: ⭐⭐⭐☆☆
On the more expensive side, Mismagius is able to survive psychic attacks somewhat better than Gengar at least.
Deoxys Attack
Poison Jab /
Dark Pulse
Requires 5 players with level 35 Deoxys Attack
⚔️ Raw Damage: ⭐⭐⭐⭐☆
🛡️ Survival/Bulk: ⭐☆☆☆☆
📉 Consistency: ⭐⭐☆☆☆
🌐 Accessibility: ⭐☆☆☆☆
Deoxys jumps all over the place. It really just comes down to if it survives long enough to make use of its Dark Pulses. It has horrific survivability, is very difficult to acquire, and has inconsistency like no other, but, if you want to make use of it, you might get lucky. And hey, now that the dodge glitch is fixed, some assumptions we have about how useful it is might be disproven with enough skill! Its best use case is against Swift Uxie.
Cacturne
Sucker Punch /
Dark Pulse
Requires 5 players with level 35 Cacturne
⚔️ Raw Damage: ⭐⭐⭐☆☆
🛡️ Survival/Bulk: ⭐⭐⭐☆☆
📉 Consistency: ⭐⭐⭐⭐⭐
🌐 Accessibility: ⭐⭐⭐⭐⭐
Cacturne is not really that bad despite its lack of reputation. Grass has a resistance to Electric that is relevant here.
Sharpedo
Bite /
Crunch
Requires 5 players with level 35 Sharpedo
⚔️ Raw Damage: ⭐⭐⭐☆☆
🛡️ Survival/Bulk: ⭐⭐☆☆☆
📉 Consistency: ⭐☆☆☆☆
🌐 Accessibility: ⭐⭐⭐⭐⭐
While not top tier, Sharpedo has respectable performance. It is probably the only Pokemon that is frail enough to really fear Uxie’s soggy Thunder attack hitting it for weakness.
Raikou
Thunder Shock /
Shadow Ball
Requires 5 players with level 35 Raikou
⚔️ Raw Damage: ⭐⭐☆☆☆
🛡️ Survival/Bulk: ⭐⭐⭐☆☆
📉 Consistency: ⭐⭐⭐⭐☆
🌐 Accessibility: ⭐⭐⭐⭐☆
Yes, Raikou can learn Shadow Ball now. While bizarre, it does have pretty good tankiness against Thunder (similar to Mewtwo). Its lack of special resistances otherwise makes it on the more frail side. Getting a Shadow Ball Raikou is an expensive use of resources that could better be put towards a top tier Electric attacker.
Yanmega
Bug Bite /
Bug Buzz
Requires 5 players with level 35 Yanmega
⚔️ Raw Damage: ⭐⭐☆☆☆
🛡️ Survival/Bulk: ⭐⭐☆☆☆
📉 Consistency: ⭐⭐⭐☆☆
🌐 Accessibility: ⭐⭐⭐☆☆
A decent bit below Scizor and Pinsir, Yanmega’s flying duel type does not do it any favors against Thunder.
Alakazam
Psycho Cut /
Shadow Ball
Requires 5 players with level 35 Alakazam
⚔️ Raw Damage: ⭐⭐☆☆☆
🛡️ Survival/Bulk: ⭐⭐⭐☆☆
📉 Consistency: ⭐⭐⭐⭐☆
🌐 Accessibility: ⭐⭐⭐⭐☆
Alakazam’s psychic resistance helps it out here, and Uxie’s low attack stat allows it to survive long enough to get off a Shadow Ball or two.
Scyther
Fury Cutter /
X-Scissor
Requires 5 players with level 35 Scyther
⚔️ Raw Damage: ⭐⭐☆☆☆
🛡️ Survival/Bulk: ⭐⭐☆☆☆
📉 Consistency: ⭐⭐⭐⭐☆
🌐 Accessibility: ⭐⭐⭐⭐⭐
A decent bit below Scizor and Pinsir, Scyther’s flying duel type does not do it any favors against Thunder.
Drifblim
Hex /
Shadow Ball
Requires 5 players with level 35 Drifblim
⚔️ Raw Damage: ⭐⭐☆☆☆
🛡️ Survival/Bulk: ⭐⭐⭐☆☆
📉 Consistency: ⭐⭐⭐☆☆
🌐 Accessibility: ⭐⭐⭐☆☆
Drifblim has an inverse problem to Banette, is it respectably tanky but with that durability, it often can’t do top tier damage. It also is difficult to get outside of its initial release, due to being largely a weather exclusive.
Shiftry
Feint Attack /
Foul Play
Requires 5 players with level 35 Shiftry
⚔️ Raw Damage: ⭐⭐☆☆☆
🛡️ Survival/Bulk: ⭐⭐⭐☆☆
📉 Consistency: ⭐⭐⭐⭐⭐
🌐 Accessibility: ⭐⭐⭐⭐⭐
Shiftry is not really that bad despite its lack of reputation. Grass has a resistance to Electric that is relevant here.
Haunter
Shadow Claw /
Shadow Ball
Requires 5 players with level 35 Haunter
⚔️ Raw Damage: ⭐⭐☆☆☆
🛡️ Survival/Bulk: ⭐☆☆☆☆
📉 Consistency: ⭐☆☆☆☆
🌐 Accessibility: ⭐⭐☆☆☆
Haunter isn’t too difficult to acquire with Gastly’s nesting and being a common night spawn, as well as being featured in the recent Go Fest global spawns. The main issue comes with its moveset, which are one of the most ancient and inaccessible Legacy moves.
Crawdaunt
Snarl /
Crabhammer
Requires 5 players with level 35 Crawdaunt
⚔️ Raw Damage: ⭐☆☆☆☆
🛡️ Survival/Bulk: ⭐⭐⭐☆☆
📉 Consistency: ⭐⭐⭐⭐☆
🌐 Accessibility: ⭐⭐⭐⭐⭐
Ok, we’re getting pretty low on the list now but cut Crawdaunt some slack. No one ever talks about him but he can still pull his weight in a fight.
Weather Counters
Weather Table | ||||||||
Pokemon | Weather | Fast Move | Charge Move | Estimator @ L35 | ||||
Giratina Origin Form | FOG | Shadow Claw Fast | Shadow Ball | 2.70 | ||||
Weavile | FOG | Feint Attack Fast | Foul Play | 2.88 | ||||
Tyranitar | FOG | Bite Fast | Crunch | 2.95 | ||||
(Legacy) Gengar | FOG | Lick Fast | Shadow Ball | 2.97 | ||||
Honchkrow | FOG | Snarl Fast | Dark Pulse | 3.06 | ||||
Banette | FOG | Shadow Claw Fast | Shadow Ball | 3.07 | ||||
(Legacy) Mewtwo | FOG | Psycho Cut Fast | Shadow Ball | 3.09 | ||||
Absol | FOG | Snarl Fast | Dark Pulse | 3.11 | ||||
Houndoom | FOG | Snarl Fast | Foul Play | 3.11 | ||||
Giratina Origin Form | NO_WEATHER | Shadow Claw Fast | Shadow Ball | 3.17 | ||||
Mismagius | FOG | Sucker Punch Fast | Shadow Ball | 3.25 |
Closing Thoughts
This gentle trio from Sinnoh has finally come to raids! While there is no need to throw out your Mewtwo’s for them, they remain a welcome addition to our arsenal of diverse Psychic Type attackers.
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