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Now that legendary raids are happening, it’s become the primary focus for most Pokemon Go Trainers. So, of course, Pokebattler was the first site to offer a custom raid guide! Our guides allow you to see which Pokemon will work best against different raid bosses, helping you maximize your damage, get more balls, save time and potions, solo better and more.

To view the best raid counters, simply click on your desired raid boss. You’ll see the best counters based on the auto setting of ‘unknown moves.’

The Estimator 

We’ve recently added the estimator tool to give you an idea of how many trainers it will take to take down a raid boss. This is calcuted by looking at the top six counters listed below. Our other equations, explained below, our calcuated differently, so remember to take note of that.

How Results are Calculated

Our current results are using just one Pokemon six times in a row, then extrapolating out to determine how many of that one Pokémon die before the boss is beaten, and how much total time it would take to do that. For example, if the first counter suggestion in the Porygon raid guide is a Machamp, your results are based on that same Machamp being in all 6 slots for the raid, with no other players involved, just your 6 Machamps, one after the other. In this example, we see Machamp gives you 140% power. That means those 6 Machamps defeated 140% of the bosses health. In other words, they beat the boss with time to spare.

For a nonsoloable boss, let’s look at Raikou. Looking at the individual results, you can see here, this Rhydon, 6 times in a row, only took 24.2% power, only about a quarter of that raid bosses health. And here you see it died 25 times to win, which is a little over 4 groups of 6 Rhydon, around 4.13groups of 6 Rhydon. It took 243 seconds for each of those groups of 6 Rhydon to faint. This is assuming you don’t rejoin the battle, for the sake of math, whereas normally you would rejoin the battle to do more damage. So 243 seconds times 4.13 gives you a total of about 1,003 seconds to beat Raikou (without rejoining the gym and with no other players and no dodging), and get to 100% power, or defeating the boss. So you definitely cannot beat Raikou solo, and if everyone just used Rhydon like this one here, you’d need 5 people to battle Raikou, maybe 4 if you’re super lucky,

Going back to the Porygon example, it takes 6 Machamps 117 seconds, and you have 180 seconds to defeat a tier 2, so again, confirmation that you can solo a Porygon with 6 Machamps at this level. Again this is assuming you aren’t dodging. To learn about dodging strategies, check out our video on that.

Now let’s check out an outlier scenario, with the very powerful Mewtwo with Shadow Ball. In this case, the best counter is gasp, Blissey. I know, this is like Pokemon Go heresy, but the simulator doesn’t lie! Looking at the battle results here, the fact is only 4 Blisseys die within the 300 seconds, unlike almost every other counter which will die long before the 300 seconds is up. 

Even though he’s lower DPS, his tankiness makes him a good counter for this very unusual scenario because he stays alive longer and is able to dole out more damage. Now, do you want all 6 counters to be Blissey? Probably not as you’ll want to do more DPS. But this does make a good argument for having one or two Blissey in your raid group for options for especially strong bosses like Mewtwo.


Result Stats and Sorting Options

Times it will Die: The Skull Icon

Under each Pokemon result is a skull icon with a number underneath it. That refers to the number of times that Pokemon will die against that boss until the boss is defeated. So if you have a Dragonite against a Raikou with 24 skulls on it, that means it will take 24 of that identical Dragonite to beat that boss.


Power is the percentage of damage done to a raid boss’s health by 6 of that exact Pokemon in a row within the number of seconds possible for that raid (300 seconds for tier 5, 180 seconds for tier 4, etc.) So if power is at 25%, that means after six of that one Pokemon attack that boss and die, that boss will have 75% of its health left. If power is over 100%, that means that boss has died at least once. For example, if power is 250%, that boss has died 2 and a half times during the time 6 of that one Pokemon attack, within the raid time limit. 

Time to Win

This is the amount of time it takes one Pokemon, cloned 6 times in a raid, fighting, dying, then being reborn until it defeats the raid boss. So if a Rhydon takes 1003.5 seconds to beat a Raikou, that means your infinite number of 6 groups of Rhydon took a total of 1003.5 seconds. If you look at the combat time, that’s how long it takes until all 6 Rhydon die. So here we see they only last 243 seconds, they die before the 300-second mark.


This tells you how much it takes to revive the health of your Pokemon after going after a raid boss. We use a basic, 20 HP potion as a baseline potion. Revives always heal half your health. We represent a revive as 5 potions (reason: because we say so). This is the actual equation used:

Deaths (5 + attacker HP/2/20) + last attacker damage taken/20 = Result. Remember that 5 we’re adding is the revive. So if a boss needs 50 potions, remember that 5 of that, multiplied by total number of deaths, is how many revives you’ll use. If 4 Pokemon die during the raid, then subtract 20 from your total needed potion count. And of course most people are using stronger potions to revive their Pokemon, but we only use basic potions for our stat. It still allows you to compare which Pokemon will need more potions.  


A rating that gives the Pokebattler recommendation for the current analysis.  This rating weights various components differently based on empirical analysis of many different situations. In general, the formulas are weighted such that you should win the battle and in the case of raids, get 2 or 3 bonus balls without rejoining.

  • Tier 1 Raids – 25% Power,75% Time to Win. Time to Win goal is 120s. Raid size 1
  • Tier 2 Raids – 25% Power, 75% Time to Win. Time to Win goal is 180s. Raid size 1
  • Tier 3 Raids – 25% Power, 75% Time to Win. Time to Win goal is 180s. Raid size 2
  • Tier 4 Raids – 66.7% Power, 33% Time to Win. Time to Win goal is 180s. Raid size 6
  • Tier 5 Raids – 66.7% Power, 33% Time to Win. Time to Win goal is 300s. Raid size 8


This sorting option lets you choose your level. If most of your best Pokemon are maxed to your current trainer level, choose your current trainer level. We only use Monte Carlo Sims for every 5 levels, so choose the level closest to the level of your best Pokemon that’s an iteration of 5. (30, 35, 40, etc.)

Attack Strategies

These are your playing style. Most people use no dodging in raids where running out of time is an issue, and depending on bugs, the effectiveness of dodging can be iffy. But if you’re a great dodger, then choose one of the dodging options! Basically just choosing the strategy closest to your playing style.

  • No Dodging – Use your fast attacks as quickly as possible until you can unleash your charge attack
  • Only Fast Moves – Use your fast moves as quickly as possible.
  • Dodge Specials – Use fast attacks until you can dodge their special, then use your charge attack.
  • Dodge Specials PRO – Use fast and charge moves as soon as you can, but dodge their charge attack.
  • Dodge All – Use fast attacks and dodge their moves until you can dodge their charge attack, then use your charge attack.
  • Dodge All PRO – Use fast attacks and charge attacks in between dodging all their moves.
  • Dodge All Weave –This is the scaredy cat of pokebattler dodge simulations. Dodge All Weave will always assume the worst. It’ll always assume the move will come at the shortest possible delay — technically speaking it always assumes a “Defender Delay” of 1.5s. It wants to guarantee it can dodge the next attack. It is something that can be reproduced by real humans playing the game.

Grouped vs. Single

Different movesets can make a huge difference against raid bosses. So Pokebattler offers two different sort options: grouped and single. The two options are designed to have people click between two to quickly and easily compare and contrast. Grouped shows just one type of each of the top Pokemon, and shows their top movesets. Single shows every single top Pokemon by moveset. If you just want a general idea of what Pokemon to use,  use grouped. If you want to know which exact ones are the best per moveset, use single. Single makes your search results much longer and more extensive.  

Using your Own Pokemon from your Pokebox

To get custom raid results based on your own Pokemon, sign up for our Pokebox feature. If you already have it, make sure you select ‘switch to My Pokebox’ on the right side of the screen to see your own Pokemon as the results. You’ll need to make sure you keep your Pokebox accurate and updated for perfect results.

Strategies for Using Results and Stats

We have some very smart users who have developed their own strategies for using our stats and results to help them determine which counters are best for various raids, Here is one of those strategies:

You need about 600% power worth of attackers to defeat a tier 3 raid boss by yourself and those exact attackers need to be able to do that under the time to win to avoid timing out (see time to win below).

On the note of time to win and soloing a tier 3 raid you only need to count the time to win of the first 600% power worth of attackers. If that is less than 6 attackers you can’t use the 1000 second rule of thumb, you then need to beat 167 seconds * the number of attackers needed to get to about 600%. For example, if your first 4 attackers had a power of 150% each then their combined time to win needs to be under 670 seconds (167 x 4 = 668) to comfortably beat the clock.

For any other tier or for group raids consider “pokebattler power” to be similar in concept to TDO if you know of that concept. You won’t know an exact total required to beat a raid or attack a non raid gym but higher is better.

Your highest power attacker is the best possible attacker if there was no time limit. It would do the most damage before it dies. However, if it’s time to win is higher than the raid timer divided by 6 you probably don’t want to use it or may want to use only one as your 6th attacker.

Choosing the Moveset

When Bosses Moves are Unknown

We now have an ‘unknown’ option for bosses that averages out the best counters for a boss. However, for the best results, you want to know what the boss’s moveset is.

Figuring out a Boss’s Moveset

To get the best counter guide, you want to figure out which moveset a boss has. You can try doing a dry run by entering the raid just to see what moves a boss has, losing on purpose, then using Pokebattler to find custom results based on the movesets. Or you can use the Unknown results, and raid. If you win, great! If you lose, make sure you’ve figured out the movesets, and try using the raid guides again with the exact movesets.

How Much of a Difference Does the Boss’s Moveset Make?

It depends. Some bosses, like Entei, are all fire moves and don’t make a HUGE difference. Other bosses, like Mewtwo and Lugia, have totally different types of movesets, with very different DPS of different types and resists making the characters most effective against them vary much more dramatically.

How to Figure out Which Moves a Boss Has

Pay attention!  Special moves are announced as long as they are not hidden by the effectiveness text. For quick moves, look at how much damage they are dealing, how long it takes between moves, and the animations, which vary for each move. It may help to look at the Pokedex to see the attack speed of each move if you don’t know off the top of your head that Psycho Cut is fast while Confusion is slow.